const int Value_Lockpick = 10;
const int Value_Key_01 = 3;
const int Value_Key_02 = 3;
const int Value_Key_03 = 3;
 
instance ItKE_lockpick(C_Item)
{
	name = "Dietrich";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MULTI;
	value = Value_Lockpick;
	visual = "ItKe_Lockpick.3ds";
	material = MAT_METAL;
	description = name;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItKe_Key_01(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = 0;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItKe_Key_02(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = 0;
	value = Value_Key_02;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = name;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItKe_Key_03(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = 0;
	value = Value_Key_03;
	visual = "ItKe_Key_03.3ds";
	material = MAT_METAL;
	description = name;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItKe_City_Tower_01(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ItKe_City_Tower_02(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ItKe_City_Tower_03(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ItKe_City_Tower_04(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ItKe_City_Tower_05(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ItKe_City_Tower_06(C_Item)
{
	name = "Turmschlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "";
	text[3] = "";
};
 
instance ITKE_MILTENKEY_NW(C_Item)
{
	name = "Miltens Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel zur Truhe";
	text[3] = "der Magier in der Burgkapelle.";
};
 
instance ITKE_DRAGONSNAPPER(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel aus dem Bauch";
	text[3] = "eines Monsters.";
};
 
instance ITKE_ORCSHAMAN_SHV(C_Item)
{
	name = "Schlussel des Schamanengeistes";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel zur Truhe des Schamanengeistes Ur-Han.";
};
 
instance ITKE_KOD_SHV(C_Item)
{
	name = "Dakats Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_02.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel zu den Truhen in Dakats Grab.";
	text[3] = "";
};
 
instance ITKE_MAGE_SHV(C_Item)
{
	name = "Schlussel des dunklen Magiers";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_02;
	visual = "ItKe_Key_03.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel zur Truhe des dunklen Magiers.";
	text[3] = "";
};
 
instance ITKE_SCATTYCHEST(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel von Scattys Truhe.";
	text[3] = "";
};
 
instance ITKE_FREEMINE(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel vom Wachhauschen der freien Mine.";
	text[3] = "";
};
 
instance ITKE_HAGEN_SECRETKEY(C_Item)
{
	name = "Hagens Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_04.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel offnet den geheimen Durchgang";
	text[3] = "zum Teleporter der zur Insel Etlu fuhrt.";
};
 
instance ITKE_SI_SIGN(C_Item)
{
	name = "Schlusselstein";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION | ITEM_MULTI;
	value = 0;
	visual = "ItMi_StoneOfKnowlegde_MIS.3DS";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlusselstein fur den Eingang in die Kapelle der Paladine.";
	text[3] = "Auf dem Stein ist ein Monogramm der Paladine abgebildet.";
};
 
instance ITKE_FORT(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_03.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel zur Winde des Burgtors";
};
 
instance ITKE_CITYHALL(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_04.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel fur das Rathaus";
};
 
instance ITKE_GRIMKEY(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel zur Truhe des Wachmannes in der verlassenen Mine...";
};
 
instance ITKEY_GOMEZTREASURE(C_Item)
{
	name = "Gomez' Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_03.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel fur Gomez' Truhe.";
};
 
instance ITKE_VARUSKEY(C_Item)
{
	name = "Varus' Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_03.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Lagerhaus-Schlussel im Fort Azgan.";
};
 
instance ITKE_XARDASGOBLINKEY(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel der Truhe des Goblingeistes...";
};
 
instance ITKE_DARKTOWER_01(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel von Nergals Turm.";
};
 
instance ITKE_DRAKAR_KEY_CAPITAN(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel der Kapitanskajute der Orkschiffes.";
	text[3] = "";
};
 
instance ITKE_DRAKAR_KEY_01(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = Value_Key_01;
	visual = "ItKe_Key_01.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Schlussel des Arsenals.";
};
 
instance ITKE_WOLFARMOR(C_Item)
{
	name = "Wolfs Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_04.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel von Wolfs alter Truhe";
	text[3] = "im Minental.";
};
 
instance ITKE_XARDASOWT(C_Item)
{
	name = "Xardas' alter Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_04.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel fur Xardas alte Truhen";
	text[3] = "im versunkenen Damonenturm im Minental.";
};
 
instance ITKE_FREMINEKDW(C_Item)
{
	name = "Schlussel";
	mainflag = ITEM_KAT_NONE;
	flags = ITEM_MISSION;
	value = 0;
	visual = "ItKe_Key_04.3ds";
	material = MAT_METAL;
	description = name;
	text[2] = "Der Schlussel fur die Truhen";
	text[3] = "in der Freien Mine.";
};